![]() ![]() Is Immune to Black Hole Machines and Tractor Beams. Specializes in attacking Force Fields.Įxtremely fast Starship designed for raiding. Also does massive engine damage to multiple ships when it attacks. Starship that excels against large ships and structures. Starship that can build the same units as a Space Dock but can build them anywhere, even outside of Supply. Reclaimed ships are converted to your side and join your fleet. ![]() Mounts a single photon lance (sustained fire beam weapon).įast, tough starship that cannot attack small targets, including most fleet ships.Įquipped with a Cloaking Super-Booster, this ship can grant cloaking to ships near it that do not have it themselves. Mounts many medium-range missile launchers.Ī formidable combat starship built using technology based on alien artifacts discovered years ago. Boosts the attack power of nearby units.Ī powerful combat starship reverse-engineered from scavenged Zenith technology. The following Starships can be build at the Starship Constructor: StarshipĪ front line combatant to stiffen your fleet. A ship-cap of starships has roughly twice the health and 75% the dps of a ship cap of an equivalent Mark of fleet ships, but also costs more. Most Starships have extra abilities to boost your fleet or increase your strategic options.Ī single starship has vastly more health and damage dealing potential then a single fleet ship. Starships are large centerpieces that you build your fleet around. Neinzul Youngling Nanoswarm (paralysis).Can complement attack depending on situation.Zenith Mirror (redirect damage, retaliation).Neinzul Youngling Weasel (redirect missile).Neinzul Scapegoat (sacrifices itself to regenerate ships).directs damage away from friendly ships.Role: Fleet-support (archetype: Munitions Booster) Positioning critical for targeted attacks.Role: Teleportation (archetype: Teleport Battle Station) (Bottom-ranks lean towards on anti-heavy, e.g. Spire Stealth Battleship (Ultra-heavy hull).Cloaking, free reign in absence of tachyon.High-DPS against target, armour-piercing.Sub-Role: Super-sniping (archetype: Sniper) Sub-role: Kiting ships (archetype: Raptor) (usually) bonuses to Light, Ultra-Light, and/or Swarmer.Role: Fleet-oriented (archetype: Missile Frigate) Neinzul Youngling Vulture (ship damage-based scaling).Impulse Reaction Emitter (neutron, energy-based scaling).Anti-Armor (Long-range, armor-piercing).Increased damage against specific types of targets.Zenith Siege Engine (set-up time, AoE attack).Neinzul Youngling Tiger (cheap polycrystal).Infiltrator (cheap swarmer, no structural bonus).Autocannon Minipod (cheap swarmer, no heavy bonus).Usually require fleet support unless on suicide run.Large damage, or bonuses to Heavy/Ultra-heavy/Structural.Rarer hulls such as Swarmer, Neutron and Polycrystal.geared towards larger and/or armored targets.Bonuses against specialised hull-types such as Neutron, Refractive and Composite.Role: Utility (archetype: Missile Frigate) Neinzul Youngling Firefly (AoE on ship death).Role: AOE-attack (archetype: Electric Shuttle) Zenith Reprocessor (converts enemies into resources).Possesses immunity to some ammunition, or high HP. ![]() Neinzul Youngling Weasel (anti-rare hulls/bombers).Neinzul Youngling Commando (anti-light).Anti-Armor (Long-range, anti-heavy/bombers).geared towards general combat and attacking assault-craft.Note that some ship-types are versatile and have been listed in multiple categories, and that the Triangle-Ship counter are highly ship-type dependent: The various fleet-ships unlockable by the player can then be roughly categorised by their roles below. ![]() Most bonus ship-types either place themselves in-relation to this triangle, or provide some new role not previously available. Best ship class for hitting force fields and the final AI command stations.įires powerful, long-range missiles, but has a very slow reload time. In this, Fighters beat Bombers beats Missile Frigates beats Fighters: The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See here for more details.) Numerous and cheap to make, you start with the Fighter, Bomber, Missile Frigate, and an additional bonus ship type for each homeworld you start with. Fleet ships will form the backbone of your fleet. ![]()
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